Recent posts

#81
Bugs and Feature Requests / Re: private forum for drafts
Last post by Skirmisher - Mar 27, 2025, 07:02 AM
Oh yeah I noticed today that it says drafts also get deleted after 7 days which is kinda silly... especially when they're just text.........
#82
General Chat / Re: ye olde reverse jukeboxe
Last post by Skirmisher - Mar 27, 2025, 06:47 AM
The strictly most recent song for me is gonna be this, which plays throughout the boss rush mode in Iconoclasts which I was just grinding attempts at (successfully, even). (I just replayed Iconoclasts for the first time since it released in January 2018, which is coincidentally the same length of time as the game took to develop in the first place. And then immediately afterward I played through it again on Harder Mode.)

That game's soundtrack has a lot of good stuff in it too, here's a handful of picks:
https://konjak.bandcamp.com/track/machines-battle-2
https://konjak.bandcamp.com/track/nomads-isilugar-depths
https://konjak.bandcamp.com/track/duel-vs-silver-watchman
https://konjak.bandcamp.com/track/omega-vs-omega-wheel (fair warning, this one gets a little noisecore)
I tried not to make it all boss themes but they're all bangers lmao

yeah the Iconoclasts website's TLS cert is busted, weh
#83
General Chat / Re: ye olde reverse jukeboxe
Last post by snow - Mar 27, 2025, 01:17 AM
Does this mean a reverse jukebox gives me quarters? :>

https://diversesystem.bandcamp.com/track/4-00-am

The whole AD:Garage album is pretty good, but this one's a jam imo. Which also reminds me M3-2025 Spring is coming up in a month :eyes:
#84
General Chat / good talk(s)
Last post by lifning - Mar 26, 2025, 05:30 AM
post talks/presentations/essays/etc. you think are worth watching

here's a handful that come to my mind, in no particular order



DOOM (2016): Behind the Music, a GDC presentation by Mick Gordon

Talks about not just his process of making the game's unique sound and the constraints that led to it, but also how promoting psychological safety (vs. fear of failure and rejection) is a must in creative endeavours such as development. (id would later do shady things to him in 2020 with regard to the DOOM Eternal soundtrack. Very disappointing in hindsight, but that's how this fucking industry treats its talent.)



Implicit Surfaces & Independent Research, by Matt Keeter

Begins by delving into the nature of describing objects geometrically and how to compute them efficiently, and eventually drills down low enough to get into register allocation. The end of the talk, while brief, touches on how to stay motivated when doing unstructured/independent projects and research. (I feel like I'm underselling it a bit, it's quite good even if you don't know what an implicit surface or register allocation is going in)



They Became What They Beheld: Medium, Message, Youtubery, a brief essay by Vi Hart

Points out aspects of the process by which creative work on the web becomes so homogeneously corporate by reflecting on the foreword of an insightful book about artists and audiences.



Zonelets, the presentation of a 2020 project by Anodyne developer Marina Kittaka

Reminds us that HTML was designed to be simple enough to be understood by humans -- and that the online socialization models thrust upon us by corporations are not conducive to letting us write things of lasting worth.



A Political History of X11, a conference talk by Keith Packard given at linux.conf.au in January 2020.

Gives a background of how pre-Linux graphics on Unix workstations evolved, and how we got stuck with a Microsoft Windows monopoly instead of a world with mainstream Unix desktops, which turns out to be in part because RMS was an awful representative of the GPL.



On Max Headroom: The Most Misunderstood Joke on TV, an essay by Cameron Byerly

This video essay has the distinction of having a YouTube comment by Max Headroom creator Annabel Jankel herself thanking him for understanding, saying "bullseye." Dissects the satire of late-night talk show hosts and charismatic celebrity worship in general. A few years later, Byerly went on to create KERNEL PANIC, a modern take on the same character concept.



The Future of Programming, a forward-looking 1973 talk given by Bret Victor at the DBX conference in 2013

Touches on various subjects pertaining to the nature of how we think about computers and authoring software for them.



The Art of Warez, a documentary by Kevin Bouton-Scott

Describes how BBS-era piracy gave birth to the ANSI art scene, creating detailed and colorful illustrations within the limited medium of text terminals. The Demoscene has a similar origin story.
#85
General Chat / ye olde reverse jukeboxe
Last post by lifning - Mar 26, 2025, 01:49 AM
(in a normal jukebox, you type in a song you'll hear in the near future.
in a reverse jukebox, you type in a song you've heard in the recent past.)

antibodies antibodies antibodies antibodies
#86
General Chat / Re: Desktop Thread
Last post by valtherabbit - Mar 25, 2025, 10:20 AM
counterrrrrCaptura de pantalla_20250325_031559.png
#87
General Chat / Re: Desktop Thread
Last post by semaphore - Mar 25, 2025, 05:13 AM
Quote from: linear on Mar 22, 2025, 11:59 PMthis is the computer that i've been using the most for the past week or sotyan.png

Omg the professor
#88
General Chat / Re: Porting SDL3
Last post by lifning - Mar 25, 2025, 04:24 AM

SDL_GL is here -- though we can't use the opengl "render driver" (the subsystem of modern SDL that accelerates drawing SDL_Textures, et al), because it expects some specific GL functions that aren't supported by libdragon. I'll have to write an rdpq-specific render driver for that instead, which shouldn't be too terribly hard.
#89
Bugs and Feature Requests / Re: lightbox for images
Last post by viviridian - Mar 23, 2025, 11:35 AM
coding directly in prod on smf is such a vibe. this is what the docker whale took from us
#90
General Chat / Re: Desktop Thread
Last post by viviridian - Mar 23, 2025, 11:34 AM
Quote from: Skirmisher on Mar 23, 2025, 06:16 AM
Quote from: estrogenandspite on Mar 21, 2025, 10:04 PMOooo, these all look so pretty! I'd share mine but uh... I think I'd get yelled at for how badly cluttered it is with icons. Maybe I can use this thread as motivation to clean it up! XD
Just for that, I'm gonna dig up some of my really old desktop screenshots next time I'm looking through backups, they were real bad :P
ohhhh yeah if we're doing old desktops too, I used to have so many icons that I ran out of room and they would start overlapping lol

I probably still have a screenshot kicking around somewhere...